Dead Light

Dead Light

5 HP, 14 STR, 9 DEX, 20 WIL, Tendrils (d8 + d8 + d8) or Tendrils (d8 blast)

  • Critical Damage: Consume target (d6 + d6 per round) until dead.
  • Invulnerable to kinetic and chemical effects.
  • Cannot exist in daylight (5 % chance per round to be sent to its home dimension).
  • Electrical discharges do d4 (minor), d12 (generator, car batteries), d20 (power line) damage.
  • 1/1d4 Insight on sight, seeing it consume someone 1/1d6 Insight.

Dr. Webb’s Journal

English, Mythos Rating 3